» Indie game » Tutorial » Godot
Hi, <br /> <br />I've been asked on the Godot Facebook group to make a little tutorial about how I'm handle the Network in the Rocketschmeers game, that I'm currently developing. <br /> <br />So this is it. <br /> <br />If you got any question add a comment, I will try to answer them all. <br /> <br />I hope it will help you get your own Multiplayer games running. <br /> <br />PS: If you want to test the current game state you can find it here: <br />https://shadowscout.itch.io/rocketschmeers
Hi, <br /> <br />I've been asked on the Godot Facebook group to make a little tutorial about how I'm handle the Network in the Rocketschmeers game, that I'm currently developing. <br /> <br />So this is it. <br /> <br />If you got any question add a comment, I will try to answer them all. <br /> <br />I hope it will help you get your own Multiplayer games running. <br /> <br />PS: If you want to test the current game state you can find it here: <br />https://shadowscout.itch.io/rocketschmeers